AI Insights · Timothy · October 2024
Top 5 Platformer Games on iOS in Belgium: Q3 2024 Performance
Explore the performance trends of the top 5 platformer games on iOS in Belgium during Q3 2024, highlighting changes in downloads, revenue, and weekly active users.
In the third quarter of 2024, the top platformer games on iOS in Belgium showed varied performance metrics in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower. Here's a detailed look into how these games fared.
Subway Surfers, developed by Sybo Games ApS, saw a fluctuating revenue trend, peaking at $420 in early July and declining to $230 by the end of September. Downloads started at around 4.8K at the beginning of July and gradually decreased to 2.1K by the end of the quarter. Weekly active users showed a notable peak of approximately 110.4K in mid-August before declining to 79.5K by the end of September.
Stumble Guys from Scopely, Inc. experienced volatile revenue, with a high of $1.7K in mid-August and a low of $447 in mid-September. Downloads peaked at 2.6K at the end of July, followed by a gradual decline to 1.3K by the end of September. The game maintained a steady weekly active user base, ranging from 11.5K to 12.7K throughout the quarter.
Geometry Dash Lite, published by RobTop Games AB, did not generate revenue but maintained a relatively stable download rate, peaking at 2.3K in late July and dropping to 863 by the end of September. Its weekly active users started at 25.8K in early July and showed a slight increase to 29.5K by mid-August before settling at 24.1K by the end of September.
Die Again: Troll Game Ever, a newer entry by Luong Vuong, saw modest revenue peaking at $79 in late July. Downloads surged to 3.2K in late July before declining to just 22 by the end of September. Weekly active users increased from 136 in early July to a peak of 6.1K in mid-August, then dropped to 3.1K by the end of the quarter.
Going Balls by SUPERSONIC STUDIOS LTD had a relatively stable revenue, with minor fluctuations around the $20-$40 range. Downloads peaked at 1.4K in early July and gradually decreased to 1K by the end of September. Weekly active users remained steady, starting at 8.4K in early July and ending at 7.8K by the end of the quarter.
Overall, these platformer games exhibited distinct trends in downloads, revenue, and user engagement over the quarter. For more detailed insights and data, visit Sensor Tower.